Video games critical evaluation(Physical/psychological well-being • Education/Training • Society • Business)
As well as entertainment, video games can now be used for exercise, education, and training for many types of jobs. People who blame violence and lack of real social contact on video games are simply part of an older generation who do not use or understand them. Using existing literature and data as well as knowledge and information from your other courses, critically evaluate this claim in relation to at least 2 of the following areas: • Physical/psychological well-being • Education/Training • Society • Business

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